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chris dang

sound design
dialogue editing
music production

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Image

chris dang

sound design
dialogue editing
music production

Image
Image

chris dang

sound design
dialogue editing
music production

Image
Image

chris dang

sound design
dialogue editing
music production

Image
Image

chris dang

sound design
dialogue editing
music production

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sound reel

sound reel

sound reel

sound reel

sound reel

projects in progress

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Shotgun Sound Library

Recordist / Editor / Designer

Multi mic sound library for a Tactical Shotgun.

Assault Rifle Sound Library

Recordist / Editor / Designer

Multi mic sound library for a Russian Assault Rifle.

Impulse Response Library

Recordist / Editor

Collection of Impulse Responses captured in a variety of locations.  From abandoned spaces in the California desert to large corridors in Vancouver, BC.

Image
Image

RTS Game (TBA)

Audio Lead / Middleware
Implementation /
Sound Design

Real Time Strategy game in development for
ItsTheMaceo, published by Hellbent Games.

Horror Game (TBA)

Sound Design /
Middleware Implementation


Horror Survival game in development for
indie game company.

Image

Life Sim Game (TBA)

Sound Design / Middleware
Implementation / Original Score


Life / Music Sim game in development for
Korean game company.

projects in progress

Image
Image
Image

RTS Game (TBA)

Audio Lead / Middleware
Implementation /
Sound Design

Real Time Strategy game in development for
ItsTheMaceo, published by Hellbent Games.

Horror Game (TBA)

Sound Design / Middleware Implementation 

Horror Survival game in development for
indie game company.

Life Sim Game (TBA)

Sound Design / Middleware
Implementation / Original Score


Life / Music Sim game in development for
Korean game company.

Image
Image
Image
Shotgun Sound Library

Recordist / Editor / Designer

Multi mic sound library for a Tactical Shotgun.

Assault Rifle Sound Library

Recordist / Editor / Designer

Multi mic sound library for a
Russian Assault Rifle.

Impulse Response Library

Recordist / Editor

Collection of Impulse Responses captured in a variety of locations.  From abandoned spaces in the California desert to large corridors in Vancouver, BC.

projects in progress

Image
Image

Shotgun Sound Library

Recordist / Editor / Designer

Multi mic sound library for a Tactical Shotgun.

Assault Rifle Sound Library

Recordist / Editor / Designer

Multi mic sound library for a Russian Assault Rifle.

Image
Image

Impulse Response Library

Recordist / Editor

Collection of Impulse Responses captured in a variety of locations.  From abandoned spaces in the California desert to large corridors in Vancouver, BC.

Image

RTS Game (TBA)

Audio Lead / Middleware
Implementation /
Sound Design

Real Time Strategy game in development for
ItsTheMaceo, published by Hellbent Games.

Horror Game (TBA)

Sound Design /
Middleware Implementation 


Horror Survival game in development for
indie game company.

Image

Life Sim Game (TBA)

Sound Design / Middleware
Implementation / Original Score


Life / Music Sim game in development for
Korean game company.

projects in progress

Image

RTS Game (TBA)

Audio Lead / Middleware
Implementation /
Sound Design

Real Time Strategy game in development for
ItsTheMaceo, published by Hellbent Games.

Image

Horror Game (TBA)

Sound Design /
Middleware Implementation


Horror Survival game in development for
indie game company.

Image

Life Sim Game (TBA)

Sound Design / Middleware
Implementation / Original Score


Life / Music Sim game in development for
Korean game company.

Image

Shotgun Sound Library

Recordist / Editor / Designer

Multi mic sound library for a Tactical Shotgun.

Image

Assault Rifle Sound Library

Recordist / Editor / Designer

Multi mic sound library for a Russian Assault Rifle.

Image

Impulse Response Library

Recordist / Editor

Collection of Impulse Responses captured in a variety of locations.  From abandoned spaces in the California desert to large corridors in Vancouver.

projects in progress

Image

RTS Game (TBA)

Audio Lead / Middleware
Implementation / Sound Design

Real Time Strategy game in development for
ItsTheMaceo, published by Hellbent Games.

Image

Horror Game (TBA)

Sound Design /
Middleware Implementation 


Horror Survival game in development for
indie game company.

Image

Life Sim Game (TBA)

Sound Design / Middleware
Implementation / Original Score


Life / Music Sim game in development for
Korean game company.

Image

Shotgun Sound Library

Recordist / Editor / Designer

Multi mic sound library for a Tactical Shotgun.

Image

Assault Rifle Sound Library

Recordist / Editor / Designer

Multi mic sound library for a Russian Rifle.

Image

Impulse Response Library

Recordist / Editor

Collection of Impulse Responses captured in a variety of locations.  From abandoned spaces in the California desert to large corridors in Vancouver.

selected
projects

PERFECT VERMIN

  • audio lead
  • sound design + implementation
  • trailer sound edit + mix
  • soundtrack mastering
    > gameplay
    > more info

SWALLOW THE SEA

VANCOUVER FILM SCHOOL
SOUND DESIGN REEL

  • production audio recordist
  • ADR recordist, script supervisor, dialogue editor
  • sound design and editing
  • 5.1 mixer
  • audio lead and implementation

GHOST RECON WILDLANDS
(redesign)

  • sound design
  • ADR recordist
  • dialogue editor
  • 5.1 mixer
Image

GLOBAL GAME JAM 2020

CHIPOTLE (National Campaign 2017)

  • composer
MORE

youtube  -  soundcloud

selected
projects

PERFECT VERMIN

  • audio lead
  • sound design + implementation
  • trailer sound edit + mix
  • soundtrack mastering
    > gameplay
    > more info
SWALLOW THE SEA
VANCOUVER FILM SCHOOL
SOUND DESIGN REEL
  • production audio recordist
  • ADR recordist, script supervisor, dialogue editor
  • sound design and editing
  • 5.1 mixer
  • audio lead and implementation
GHOST RECON WILDLANDS (redesign)
  • ADR recordist
  • dialogue editor
  • sound design
  • 5.1 mixer
Image
Global Game Jam 2020
CHIPOTLE (National Campaign 2017)
  • composer
MORE

youtube  -  soundcloud

selected
projects

PERFECT VERMIN

  • audio lead
  • sound design + implementation
  • trailer sound edit + mix
  • soundtrack mastering
    > gameplay
    > more info
SWALLOW THE SEA
VANCOUVER FILM SCHOOL
SOUND DESIGN REEL
  • production audio recordist
  • ADR recordist, script supervisor, dialogue editor
  • sound design and editing
  • 5.1 mixer
  • audio lead and implementation
GHOST RECON WILDLANDS (redesign)
  • sound design
  • ADR recordist
  • dialogue editor
  • 5.1 mixer

Image

Global Game Jam 2020

sound design, asset management
> dinky the snowman
> star link repair
> repair man
> cosmic moon
> fixins

CHIPOTLE (National Campaign 2017)
  • composer

MORE

youtube  -  soundcloud

selected
projects

PERFECT VERMIN

audio lead
sound design + implementation
trailer sound edit + mix
soundtrack mastering

> gameplay
> more info

SWALLOW THE SEA

sound design
asset and final mix
soundtrack mastering

> gameplay
> more info

VANCOUVER FILM SCHOOL
SOUND DESIGN REEL

production audio recordist
ADR recordist, script supervisor, dialogue editor
sound design and editing
5.1 mixer
audio lead and implementation

GHOST RECON WILDLANDS (redesign)

ADR recordist 
dialogue editor
sound design
5.1 mixer

Image

Global Game Jam 2020

sound design, asset management
dinky the snowman
 star link repair
repair man
cosmic moon
fixins

CHIPOTLE (National Campaign 2017)

composer

selected
projects

PERFECT VERMIN

audio lead
sound design + implementation
trailer sound edit + mix
soundtrack mastering

> gameplay
> more info



SWALLOW THE SEA

audio lead
sound design
asset and final mix
soundtrack mastering

> gameplay
> more info

VANCOUVER FILM SCHOOL
SOUND DESIGN REEL

production audio recordist
ADR recordist, script supervisor, dialogue editor
sound design and editing
5.1 mixer
audio lead and implementation

GHOST RECON WILDLANDS (redesign)

ADR recordist
dialogue editor
sound design
5.1 mixer

Global Game Jam 2020

Image
CHIPOTLE (National Campaign 2017)

composer

Hey I'm Chris.

I am a creator and implementer of audio for Games and Film.

As someone who loves to design order out of chaos, recording and editing sound is something that I am naturally drawn to. Whether it's working with talent on that perfect take, recording a shotgun for a futuristic weapon design, or planning syntax for data-basing assets, I find the work satiates both the creative and analytical parts of my brain.

I find myself drawn to more narrative heavy games that immerse the player within the story.  I enjoy the open world / sandbox style exploration that creates a world to escape within, and I appreciate a game that has the dynamic audio to back it up.

I love to travel and visit new countries and cultures (Italy being the top of that list).

Having lived in Vancouver and Los Angeles has reinforced a healthy lifestyle outside of work hours.  I like to escape the city on long weekends and go hiking or camping.

I also squeeze in a bit of yoga and meditation when I can. On the flip side you can find me at the gun range cycling rounds, or at the coffee shop on my laptop composing music.

I like to produce hip hop infused electropop under the name D-FENS (a reference to one of my favorite films, Falling Down) with my band Kabiria.

I have an insatiable desire to learn something new and different every day, ingesting as much as I can from online or in-person courses.

And I seem to have accumulated a collection of vintage skateboards and concert tees..

Hey I'm Chris.

I am a creator and implementer of audio for Games and Film.

As someone who loves to design order out of chaos, recording and editing sound is something that I am naturally drawn to. Whether it's working with talent on that perfect take, recording a shotgun for a futuristic weapon design, or planning syntax for data-basing assets, I find the work satiates both the creative and analytical parts of my brain.

I find myself drawn to more narrative heavy games that immerse the player within the story.  I enjoy the open world / sandbox style exploration that creates a world to escape within, and I appreciate a game that has the dynamic audio to back it up.

I love to travel and visit new countries and cultures (Italy being the top of that list).

Having lived in Vancouver and Los Angeles has reinforced a healthy lifestyle outside of work hours.  I like to escape the city on long weekends and go hiking or camping.

I also squeeze in a bit of yoga and meditation when I can. On the flip side you can find me at the gun range cycling rounds, or at the coffee shop on my laptop composing music.

I like to produce hip hop infused electropop under the name D-FENS (a reference to one of my favorite films, Falling Down) with my band Kabiria.

I have an insatiable desire to learn something new and different every day, ingesting as much as I can from online or in-person courses.

And I seem to have accumulated a collection of vintage skateboards and concert tees..

Hey I'm Chris.

I am a creator and implementer of audio for Games and Film.

As someone who loves to design order out of chaos, recording and editing sound is something that I am naturally drawn to. Whether it's working with talent on that perfect take, recording a shotgun for a futuristic weapon design, or planning syntax for data-basing assets, I find the work satiates both the creative and analytical parts of my brain.

I find myself drawn to more narrative heavy games that immerse the player within the story.  I enjoy the open world / sandbox style exploration that creates a world to escape within, and I appreciate a game that has the dynamic audio to back it up.

I love to travel and visit new countries and cultures (Italy being the top of that list).

Having lived in Vancouver and Los Angeles has reinforced a healthy lifestyle outside of work hours.  I like to escape the city on long weekends and go hiking or camping.

I also squeeze in a bit of yoga and meditation when I can. On the flip side you can find me at the gun range cycling rounds, or at the coffee shop on my laptop composing music.

I like to produce hip hop infused electropop under the name D-FENS (a reference to one of my favorite films, Falling Down) with my band Kabiria.

I have an insatiable desire to learn something new and different every day, ingesting as much as I can from online or in-person courses.

And I seem to have accumulated a collection of vintage skateboards and concert tees..

Hey I'm Chris.

I am a creator and implementer of audio for Games and Film.

As someone who loves to design order out of chaos, recording and editing sound is something that I am naturally drawn to. Whether it's working with talent on that perfect take, recording a shotgun for a futuristic weapon design, or planning syntax for data-basing assets, I find the work satiates both the creative and analytical parts of my brain.

I find myself drawn to more narrative heavy games that immerse the player within the story.  I enjoy the open world / sandbox style exploration that creates a world to escape within, and I appreciate a game that has the dynamic audio to back it up.

I love to travel and visit new countries and cultures (Italy being the top of that list).

Having lived in Vancouver and Los Angeles has reinforced a healthy lifestyle outside of work hours.  I like to escape the city on long weekends and go hiking or camping.

I also squeeze in a bit of yoga and meditation when I can. On the flip side you can find me at the gun range cycling rounds, or at the coffee shop on my laptop composing music.

I like to produce hip hop infused electropop under the name D-FENS (a reference to one of my favorite films, Falling Down) with my band Kabiria.

I have an insatiable desire to learn something new and different every day, ingesting as much as I can from online or in-person courses.

And I seem to have accumulated a collection of vintage skateboards and concert tees..

Image

Hey I'm Chris.

I am a creator and implementer of audio for Games and Film.

As someone who loves to design order out of chaos, recording and editing sound is something that I am naturally drawn to. Whether it's working with talent on that perfect take, recording a shotgun for a futuristic weapon design, or planning syntax for data-basing assets, I find the work satiates both the creative and analytical parts of my brain.

I find myself drawn to more narrative heavy games that immerse the player within the story.  I enjoy the open world / sandbox style exploration that creates a world to escape within, and I appreciate a game that has the dynamic audio to back it up.

I love to travel and visit new countries and cultures (Italy being the top of that list).

Having lived in Vancouver and Los Angeles has reinforced a healthy lifestyle outside of work hours.  I like to escape the city on long weekends and go hiking or camping.

I also squeeze in a bit of yoga and meditation when I can. On the flip side you can find me at the gun range cycling rounds, or at the coffee shop on my laptop composing music.

I like to produce hip hop infused electropop under the name D-FENS (a reference to one of my favorite films, Falling Down) with my band Kabiria.

I have an insatiable desire to learn something new and different every day, ingesting as much as I can from online or in-person courses.

And I seem to have accumulated a collection of vintage skateboards and concert tees..

AUDIO APPLICATIONS
  • Cockos Reaper
  • Steinberg Nuendo
  • Steinberg Cubase
  • Avid Protools Ultimate
  • Ableton Live
  • Izotope RX7
  • Steinberg Wavelab
  • Propellerheads Reason
AUDIO PLUGINS
  • Krotos Dehumanizer, Weaponizer, Reformer, Igniter
  • Soundtoys Complete
  • Zynaptiq Morph, Wormhole, Adaptiverb
  • Tonsturm Traveller, Whoosh
  • Transformizer
  • GlitchMachines
  • Sound Particles
  • Gigantic Software Varantic
  • Izotope Neutron, Trash2, VocalSynth2, Iris2
  • Izotope Ozone, Insight2
  • Audioease Altiverb
  • Xfer Serum
  • Uhe Uhbik
  • Waves Horizon
  • Slate VMR, VBC, VTM
  • VCV Rack
  • Arturia V collection
  • Native Instruments Komplete
AUDIO ASSET MANAGER
  • Basehead
APPLICATIONS
  • Excel, Access, Word
  • Photoshop, Premiere, Media Encoder
  • Wordpress
  • Kanban Tools
MIDDLEWARE
  • Wwise
  • Fmod
GAME ENGINES
  • UE4
  • Unity
VERSIONING SOFTWARE
  • Perforce Helix Visual Client
  • GitHub Desktop
HARDWARE
  • Avalon 737sp preamp
  • RME UCX
  • RME Babyface Pro
  • Zoom F6
  • Zoom H6
  • Zoom H1n
  • Zoom H3-VR
  • Neuman TLM 103
  • Audiotechnica 4030b
  • Deity S Mic 2 w/ Rycote Windshield
  • Sennheiser MKH8020 w/ Rycote Windshield
  • Aquarian Hydrophonics H2A-XLR Hydrophone
  • Sennheiser G3 Wireless Lav Systems
  • Ableton Push 2
  • Akai MPK49
  • Tannoy Reveal
  • Sennheiser HD600 (studio)
  • BeyerDynamic DT770 (field)
  • ASUS ROG Strix
  • MacBook Pro (2019)
  • Presonus Faderport 8
SYNTHESIZERS
  • Roland JP8080
  • Roland SH2000
  • Korg Poly800
  • Korg EX800 w/ Atomahawk mod
  • Korg EA-1
  • Korg ER-1
  • Behringer Neutron Semi-Modular
  • Behringer Model D

tools
i use

AUDIO APPLICATIONS
  • Cockos Reaper
  • Steinberg Nuendo
  • Steinberg Cubase
  • Avid Protools Ultimate
  • Ableton Live
  • Izotope RX7
  • Steinberg Wavelab
  • Propellerheads Reason
AUDIO PLUGINS
  • Krotos Dehumanizer, Weaponizer, Reformer, Igniter
  • Soundtoys Complete
  • Zynaptiq Morph, Wormhole, Adaptiverb
  • Tonsturm Traveller, Whoosh
  • Transformizer
  • GlitchMachines
  • Sound Particles
  • Gigantic Software Varantic
  • Izotope Neutron, Trash2, VocalSynth2, Iris2
  • Izotope Ozone, Insight2
  • Audioease Altiverb
  • Xfer Serum
  • Uhe Uhbik
  • Waves Horizon
  • Slate Digital VMR, VBC, VTM
  • VCV Rack
  • Arturia V collection
  • Native Instruments Komplete
AUDIO ASSET MANAGER
  • Basehead
APPLICATIONS
  • Excel, Access, Word
  • Photoshop, Premiere, Media Encoder
  • Wordpress
  • Kanban Tool
GAME ENGINES
  • UE4
  • Unity
MIDDLEWARE
  • Wwise
  • Fmod
VERSIONING SOFTWARE
  • Perforce Helix Visual Client
  • GitHub Desktop
HARDWARE
  • Avalon 737sp preamp
  • RME UCX
  • RME Babyface Pro
  • Zoom F6
  • Zoom H6
  • Zoom H1n
  • Zoom H3-VR
  • Neuman TLM 103
  • Audiotechnica 4030b
  • Deity S Mic 2 w/ Rycote Windshield
  • Sennheiser MKH8020 w/ Rycote Windshield
  • Aquarian Hydrophonics H2A-XLR Hydrophone
  • Sennheiser G3 Wireless Lav Systems
  • Ableton Push 2
  • Akai MPK49
  • Tannoy Reveal
  • Sennheiser HD600 (studio)
  • BeyerDynamic DT770 (field)
  • ASUS ROG Strix
  • MacBook Pro (2019)
  • Presonus Faderport 8
SYNTHESIZERS
  • Roland JP8080
  • Roland SH2000
  • Korg Poly800
  • Korg EX800 w/ Atomahawk mod
  • Korg EA-1
  • Korg ER-1
  • Behringer Neutron Semi-Modular
  • Behringer Model D

tools
i use

AUDIO APPLICATIONS
  • Cockos Reaper
  • Steinberg Nuendo
  • Steinberg Cubase
  • Avid Protools Ultimate
  • Ableton Live
  • Izotope RX7
  • Steinberg Wavelab
  • Propellerheads Reason
AUDIO PLUGINS
  • Krotos Dehumanizer, Weaponizer, Reformer, Igniter
  • Soundtoys Complete
  • Zynaptiq Morph, Wormhole, Adaptiverb
  • Tonsturm Traveller, Whoosh
  • Transformizer
  • GlitchMachines
  • Sound Particles
  • Gigantic Software Varantic
  • Izotope Neutron, Trash2, VocalSynth2, Iris2
  • Izotope Ozone, Insight2
  • Audioease Altiverb
  • Xfer Serum
  • Uhe Uhbik
  • Waves Horizon
  • Slate Digital VMR, VBC, VTM
  • VCV Rack
  • Arturia V collection
  • Native Instruments Komplete
AUDIO ASSET MANAGER
  • Basehead
APPLICATIONS
  • Excel, Access, Word
  • Photoshop, Premiere, Media Encoder
  • Wordpress
  • Kanban Tools
GAME ENGINES
  • UE4
  • Unity
MIDDLEWARE
  • Wwise
  • Fmod
VERSIONING SOFTWARE
  • Perforce Helix Visual Client
  • GitHub Desktop
HARDWARE
  • Avalon 737sp preamp
  • RME UCX
  • RME Babyface Pro
  • Zoom F6
  • Zoom H6
  • Zoom H1n
  • Zoom H3-VR
  • Neuman TLM 103
  • Audiotechnica 4030b
  • Deity S Mic 2 w/ Rycote Windshield
  • Sennheiser MKH8020 w/ Rycote Windshield
  • Aquarian Hydrophonics H2A-XLR Hydrophone
  • Sennheiser G3 Wireless Lav Systems
  • Ableton Push 2
  • Akai MPK49
  • Tannoy Reveal
  • Sennheiser HD600 (studio)
  • BeyerDynamic DT770 (field)
  • ASUS ROG Strix
  • MacBook Pro (2019)
  • Presonus Faderport 8
SYNTHESIZERS
  • Roland JP8080
  • Roland SH2000
  • Korg Poly800
  • Korg EX800 w/ Atomahawk mod
  • Korg EA-1
  • Korg ER-1
  • Behringer Neutron Semi-Modular
  • Behringer Model D

tools
i use

tools
i use

AUDIO APPLICATIONS
  • Cockos Reaper
  • Steinberg Nuendo
  • Steinberg Cubase
  • Avid Protools Ultimate
  • Ableton Live
  • Izotope RX7
  • Steinberg Wavelab
  • Propellerheads Reason
AUDIO PLUGINS
  • Krotos Dehumanizer, Weaponizer, Reformer, Igniter
  • Soundtoys Complete
  • Zynaptiq Morph, Wormhole, Adaptiverb
  • Tonsturm Traveller, Whoosh
  • GlitchMachines
  • Transformizer
  • Sound Particles
  • Gigantic Software Varantic
  • Izotope Neutron, Trash2, VocalSynth2, Iris2
  • Izotope Ozone, Insight2
  • Audioease Altiverb
  • Xfer Serum
  • Uhe Uhbik
  • Waves Horizon
  • Slate Digital VMR, VBC, VTM
  • VCV Rack
  • Arturia V collection
  • Native Instruments Komplete
AUDIO ASSET MANAGER
  • Basehead
APPLICATIONS
  • Excel, Access, Word
  • Photoshop, Premiere, Media Encoder
  • Wordpress
  • Kanban Tools
MIDDLEWARE
  • Wwise
  • Fmod
GAME ENGINES
  • UE4
  • Unity
VERSIONING SOFTWARE
  • Perforce Helix Visual Client
  • GitHub Desktop
HARDWARE
  • Avalon 737sp preamp
  • RME UCX
  • RME Babyface Pro
  • Zoom F6
  • Zoom H6
  • Zoom H1n
  • Zoom H3-VR
  • Neuman TLM 103
  • Audiotechnica 4030b
  • Deity S Mic 2 w/ Rycote Windshield
  • Sennheiser MKH8020 w/ Rycote Windshield
  • Aquarian Hydrophonics H2A-XLR Hydrophone
  • Sennheiser G3 Wireless Lav Systems
  • Ableton Push 2
  • Akai MPK49
  • Tannoy Reveal
  • Sennheiser HD600 (studio)
  • BeyerDynamic DT770 (field)
  • ASUS ROG Strix
  • MacBook Pro (2019)
  • Presonus Faderport 8
SYNTHESIZERS
  • Roland JP8080
  • Roland SH2000
  • Korg Poly800
  • Korg EX800 w/ Atomahawk mod
  • Korg EA-1
  • Korg ER-1
  • Behringer Neutron Semi-Modular
  • Behringer Model D

tools
i use

AUDIO APPLICATIONS

Cockos Reaper
Steinberg Nuendo
Steinberg Cubase
Avid Protools Ultimate
Ableton Live
Izotope RX7
Steinberg Wavelab
Propellerheads Reason

AUDIO PLUGINS

Krotos Dehumanizer
Krotos Weaponizer
Krotos Reformer
Krotos Igniter
Soundtoys Complete
GlitchMachines
Zynaptiq Morph
Zynaptiq Wormhole
Zynaptiq Adaptiverb
Tonsturm Traveller
Tonsturm Whoosh
Transformizer
Sound Particles
Gigantic Software Varantic
Izotope Neutron, Trash2, VocalSynth2, Iris2
Izotope Ozone, Insight2
Audioease Altiverb
Xfer Serum
Uhe Uhbik
Waves Horizon
Slate Digital VMR, VBC, VTM
VCV Rack
Arturia V collection
Native Instruments Komplete

AUDIO ASSET MANAGER

Basehead

APPLICATIONS

Excel, Access, Word
Photoshop, Premiere, Media Encoder
Wordpress
Kanban Tools

MIDDLEWARE

Wwise
Fmod

GAME ENGINES

UE4
Unity

VERSIONING SOFTWARE

Perforce Helix Visual Client
GitHub Desktop

HARDWARE

Avalon 737sp preamp
RME UCX
RME Babyface Pro
Zoom F6
Zoom H6
Zoom H1n
Zoom H3-VR
Neuman TLM 103
Audiotechnica 4030b
Deity S Mic 2 w/ Rycote Windshield
Sennheiser MKH8020 w/ Rycote Windshield
Aquarian Hydrophonics H2A-XLR Hydrophone
Sennheiser G3 Wireless Lav Systems
Ableton Push 2
Akai MPK49
Tannoy Reveal
Sennheiser HD600 (studio)
BeyerDynamic DT770 (field)
ASUS ROG Strix
MacBook Pro (2019)
Presonus Faderport 8

SYNTHESIZERS

Roland JP8080
Roland SH2000
Korg Poly800
Korg EX800 w/ Atomahawk mod
Korg EA-1
Korg ER-1
Behringer Neutron Semi-Modular
Behringer Model D

education

Image
Image
Image
VANCOUVER FILM SCHOOL
Sound Design for Visual Media
2019-2020

Awarded diploma in Sound Design for Visual media.  Intensive program taught by working industry professionals. Included in depth studies and multiple hands on projects with real world deliverables and deadlines.

  • Sound design for Game and Film
  • Middleware Implementation (Wwise, Fmod)
  • Game Engines (Unity, UE4)
  • ADR, Script Management, and Dialogue Editing
  • Foley Performance
  • Production / Location Sound
  • Programming Languages (MaxMSP, Python, C#)
  • Spotting, Editing, and Mixing in 5.1 for Film/TV
SCHOOL OF VIDEO GAME AUDIO
Fmod Implementation + Sound Design
2018-2019

Extended online program taught by longtime game audio professional Leonard Paul.  Studies included core and advanced learning of Fmod's features, plus recording, designing, and implementing all sounds within a MultiPlayer SciFi Shooter.

SCHOOL OF VIDEO GAME AUDIO
Wwise Implementation + Sound Design
2017-2018

Extended online program taught by longtime game audio professional Leonard Paul.  Studies included core and advanced learning of Wwise's features, plus recording, designing, and implementing all sounds within a First Person Shooter.  Additional creative solutions were also taught for occlusion and spatial design.

education

Image
Image
Image
VANCOUVER FILM SCHOOL
Sound Design for Visual Media
2019-2020

Awarded diploma in Sound Design for Visual media.  Intensive program taught by working industry professionals. Included in depth studies and multiple hands on projects with real world deliverables and deadlines.

  • ADR, Script Management, and Dialogue Editing
  • Foley Performance
  • Game Engines (Unity, UE4)
  • Middleware Implementation (Wwise, Fmod)
  • Production / Location Sound
  • Programming Languages (MaxMSP, Python, C#)
  • Sound design for Game and Film
  • Spotting, Editing, and Mixing in 5.1 for Film/TV
SCHOOL OF VIDEO GAME AUDIO
Fmod Implementation + Sound Design
2018-2019

Extended online program taught by longtime game audio professional Leonard Paul.  Studies included core and advanced learning of Fmod's features, plus recording, designing, and implementing all sounds within a MultiPlayer SciFi Shooter.

SCHOOL OF VIDEO GAME AUDIO
Wwise Implementation + Sound Design
2017-2018

Extended online program taught by longtime game audio professional Leonard Paul.  Studies included core and advanced learning of Wwise's features, plus recording, designing, and implementing all sounds within a First Person Shooter.  Additional creative solutions were also taught for occlusion and spatial design.

education

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VANCOUVER FILM SCHOOL
Sound Design for Visual Media
2019-2020

Awarded diploma in Sound Design for Visual media.  Intensive program taught by working industry professionals. Included in depth studies and multiple hands on projects with real world deliverables and deadlines.

  • ADR, Script Management, and Dialogue Editing
  • Foley Performance
  • Game Engines (Unity, UE4)
  • Middleware Implementation (Wwise, Fmod)
  • Production / Location Sound
  • Programming Languages (MaxMSP, Python, C#)
  • Sound design for Game and Film
  • Spotting, Editing, and Mixing in 5.1 for Film/TV
Image
SCHOOL OF VIDEO GAME AUDIO
Fmod Implementation + Sound Design
2018-2019

Extended online program taught by longtime game audio professional Leonard Paul.  Studies included core and advanced learning of Fmod's features, plus recording, designing, and implementing all sounds within a MultiPlayer SciFi Shooter.

Image
SCHOOL OF VIDEO GAME AUDIO
Wwise Implementation + Sound Design
2017-2018

Extended online program taught by longtime game audio professional Leonard Paul.  Studies included core and advanced learning of Wwise's features, plus recording, designing, and implementing all sounds within a First Person Shooter.  Additional creative solutions were also taught for occlusion and spatial design.

education

Image
VANCOUVER FILM SCHOOL
Sound Design for Visual Media
2019-2020

Awarded diploma in Sound Design for Visual media.  Intensive program taught by working industry professionals. Included in depth studies and multiple hands on projects with real world deliverables and deadlines.

  • ADR, Script Management, and Dialogue Editing
  • Foley Performance
  • Game Engines (Unity, UE4)
  • Middleware Implementation (Wwise, Fmod)
  • Production / Location Sound
  • Programming Languages (MaxMSP, Python, C#)
  • Sound design for Game and Film
  • Spotting, Editing, and Mixing in 5.1 for Film/TV
Image
SCHOOL OF VIDEO GAME AUDIO
Fmod Implementation + Sound Design
2018-2019

Extended online program taught by longtime game audio professional Leonard Paul.  Studies included core and advanced learning of Fmod's features, plus recording, designing, and implementing all sounds within a MultiPlayer SciFi Shooter.

Image
SCHOOL OF VIDEO GAME AUDIO
Wwise Implementation + Sound Design
2017-2018

Extended online program taught by longtime game audio professional Leonard Paul.  Studies included core and advanced learning of Wwise's features, plus recording, designing, and implementing all sounds within a First Person Shooter.  Additional creative solutions were also taught for occlusion and spatial design.

education

Image
VANCOUVER FILM SCHOOL
Sound Design for Visual Media
2019-2020

Awarded diploma in Sound Design for Visual media.  Intensive program taught by working industry professionals. Included in depth studies and multiple hands on projects with real world deliverables and deadlines.

  • ADR, Script Management, and Dialogue Editing
  • Foley Performance
  • Game Engines (Unity, UE4)
  • Middleware Implementation (Wwise, Fmod)
  • Production / Location Sound
  • Programming Languages (MaxMSP, Python, C#)
  • Sound design for Game and Film
  • Spotting, Editing, and Mixing in 5.1 for Film/TV
Image
SCHOOL OF VIDEO GAME AUDIO
Fmod Implementation + Sound Design
2018-2019

Extended online program taught by longtime game audio professional Leonard Paul.  Studies included core and advanced learning of Fmod's features, plus recording, designing, and implementing all sounds within a MultiPlayer SciFi Shooter.

Image
SCHOOL OF VIDEO GAME AUDIO
Wwise Implementation + Sound Design
2017-2018

Extended online program taught by longtime game audio professional Leonard Paul.  Studies included core and advanced learning of Wwise's features, plus recording, designing, and implementing all sounds within a First Person Shooter.  Additional creative solutions were also taught for occlusion and spatial design.

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