Image

chris dang

sound design
dialogue editing
music production

Image
Image

chris dang

sound design
dialogue editing
music production

Image
Image

chris dang

sound design
dialogue editing
music production

Image
Image

chris dang

sound design
dialogue editing
music production

Image
Image

chris dang

sound design
dialogue editing
music production

Image

sound reel

sound reel

sound reel

sound reel

sound reel

projects in progress

Image
Image
Image
Image

Untitled Indie Game

Audio Lead, Sound Designer

First Person surreal exploration game with a social commentary subtext.

Shotgun Sound Library

Recordist / Editor / Designer

Multi mic sound library for a Tactical Shotgun.

Assault Rifle Sound Library

Recordist / Editor / Designer

Multi mic sound library for a Russian Assault Rifle.

Impulse Response Library

Recordist / Editor

Collection of Impulse Responses captured in a variety of locations.  From abandoned spaces in the California desert to large corridors in Vancouver, BC.

projects in progress

Image
Image
Image
Image
Untitled Indie Game

Audio Lead, Sound Designer

First Person surreal exploration game with a social commentary subtext.

Shotgun Sound Library

Recordist / Editor / Designer

Multi mic sound library for a Tactical Shotgun.

Assault Rifle Sound Library

Recordist / Editor / Designer

Multi mic sound library for a Russian Assault Rifle.

Impulse Response Library

Recordist / Editor

Collection of Impulse Responses captured in a variety of locations.  From abandoned spaces in the California desert to large corridors in Vancouver, BC.

projects in progress

Image
Image

Untitled Indie Game

Audio Lead, Sound Designer

First Person surreal exploration game with a social commentary subtext.

Shotgun Sound Library

Recordist / Editor / Designer

Multi mic sound library for a Tactical Shotgun.

Image
Image

Assault Rifle Sound Library

Recordist / Editor / Designer

Multi mic sound library for a Russian Assault Rifle.

Impulse Response Library

Recordist / Editor

Collection of Impulse Responses captured in a variety of locations.  From abandoned spaces in the California desert to large corridors in Vancouver, BC.

projects in progress

Image

Untitled Indie Game

Audio Lead, Sound Designer

First Person surreal exploration game with a social commentary subtext.

Image

Shotgun Sound Library

Recordist / Editor / Designer

Multi mic sound library for a Tactical Shotgun.

Image

Assault Rifle Sound Library

Recordist / Editor / Designer

Multi mic sound library for a Russian Assault Rifle.

Image

Impulse Response Library

Recordist / Editor

Collection of Impulse Responses captured in a variety of locations.  From abandoned spaces in the California desert to large corridors in Vancouver.

projects in progress

Image

Untitled Indie Game

Audio Lead, Sound Designer

First Person surreal exploration game with a social commentary subtext.

Image

Shotgun Sound Library

Recordist / Editor / Designer

Multi mic sound library for a Tactical Shotgun.

Image

Assault Rifle Sound Library

Recordist / Editor / Designer

Multi mic sound library for a Russian Rifle.

Image

Impulse Response Library

Recordist / Editor

Collection of Impulse Responses captured in a variety of locations.  From abandoned spaces in the California desert to large corridors in Vancouver.

selected
projects

SWALLOW THE SEA

  • audio lead
  • sound design
  • asset and final mix
  • soundtrack mastering

    > swallow the sea

GHOST RECON WILDLANDS
(redesign)

  • sound design
  • ADR recordist
  • dialogue editor
  • 5.1 mixer
Image

GLOBAL GAME JAM 2020

CHIPOTLE (National Campaign 2017)

  • composer
MORE

youtube  -  soundcloud

selected
projects

SWALLOW THE SEA
  • audio lead
  • sound design
  • asset and final mix
  • soundtrack mastering
    > swallow the sea
GHOST RECON WILDLANDS (redesign)
  • ADR recordist
  • dialogue editor
  • sound design
  • 5.1 mixer
Image
Global Game Jam 2020
CHIPOTLE (National Campaign 2017)
  • composer
MORE

youtube  -  soundcloud

selected
projects

SWALLOW THE SEA
  • audio lead
  • sound design
  • asset and final mix
  • soundtrack mastering
    > more info
GHOST RECON WILDLANDS (redesign)
  • sound design
  • ADR recordist
  • dialogue editor
  • 5.1 mixer

Image

Global Game Jam 2020

sound design, asset management
> dinky the snowman
> star link repair
> repair man
> cosmic moon
> fixins

CHIPOTLE

composer

MORE

youtube  -  soundcloud

selected
projects

SWALLOW THE SEA

audio lead
sound design
asset and final mix
soundtrack mastering

> more info

GHOST RECON WILDLANDS (redesign)

ADR recordist 
dialogue editor
sound design
5.1 mixer

Image

Global Game Jam 2020

sound design, asset management
dinky the snowman
 star link repair
repair man
cosmic moon
fixins

CHIPOTLE

composer

selected
projects

GHOST RECON WILDLANDS (redesign)

ADR recordist
dialogue editor
sound design
5.1 mixer

Global Game Jam 2020

Image

CHIPOTLE

composer

NIKE

composer

 

Hey I'm Chris.

I am a creator and implementer of audio for Games and Film.

As someone who loves to design order out of chaos, recording and editing sound is something that I am naturally drawn to. Whether it's working with talent on that perfect take, recording a shotgun for a futuristic weapon design, or planning syntax for data-basing assets, I find the work satiates both the creative and analytical parts of my brain.

I find myself drawn to more narrative heavy games that immerse the player within the story.  I enjoy the open world / sandbox style exploration that creates a world to escape within, and I appreciate a game that has the dynamic audio to back it up.

I love to travel and visit new countries and cultures (Italy being the top of that list).

Having lived in Vancouver and Los Angeles has reinforced a healthy lifestyle outside of work hours.  I like to escape the city on long weekends and go hiking or camping.

I also squeeze in a bit of yoga and meditation when I can. On the flip side you can find me at the gun range cycling rounds, or at the coffee shop on my laptop composing music.

I like to produce hip hop infused electropop under the name D-FENS (a reference to one of my favorite films, Falling Down) with my band Kabiria.

I have an insatiable desire to learn something new and different every day, ingesting as much as I can from online or in-person courses.

And I seem to have accumulated a collection of vintage skateboards and concert tees..

 

Hey I'm Chris.

I am a creator and implementer of audio for Games and Film.

As someone who loves to design order out of chaos, recording and editing sound is something that I am naturally drawn to. Whether it's working with talent on that perfect take, recording a shotgun for a futuristic weapon design, or planning syntax for data-basing assets, I find the work satiates both the creative and analytical parts of my brain.

I find myself drawn to more narrative heavy games that immerse the player within the story.  I enjoy the open world / sandbox style exploration that creates a world to escape within, and I appreciate a game that has the dynamic audio to back it up.

I love to travel and visit new countries and cultures (Italy being the top of that list).

Having lived in Vancouver and Los Angeles has reinforced a healthy lifestyle outside of work hours.  I like to escape the city on long weekends and go hiking or camping.

I also squeeze in a bit of yoga and meditation when I can. On the flip side you can find me at the gun range cycling rounds, or at the coffee shop on my laptop composing music.

I like to produce hip hop infused electropop under the name D-FENS (a reference to one of my favorite films, Falling Down) with my band Kabiria.

I have an insatiable desire to learn something new and different every day, ingesting as much as I can from online or in-person courses.

And I seem to have accumulated a collection of vintage skateboards and concert tees..

Hey I'm Chris.

I am a creator and implementer of audio for Games and Film.

As someone who loves to design order out of chaos, recording and editing sound is something that I am naturally drawn to. Whether it's working with talent on that perfect take, recording a shotgun for a futuristic weapon design, or planning syntax for data-basing assets, I find the work satiates both the creative and analytical parts of my brain.

I find myself drawn to more narrative heavy games that immerse the player within the story.  I enjoy the open world / sandbox style exploration that creates a world to escape within, and I appreciate a game that has the dynamic audio to back it up.

I love to travel and visit new countries and cultures (Italy being the top of that list).

Having lived in Vancouver and Los Angeles has reinforced a healthy lifestyle outside of work hours.  I like to escape the city on long weekends and go hiking or camping.

I also squeeze in a bit of yoga and meditation when I can. On the flip side you can find me at the gun range cycling rounds, or at the coffee shop on my laptop composing music.

I like to produce hip hop infused electropop under the name D-FENS (a reference to one of my favorite films, Falling Down) with my band Kabiria.

I have an insatiable desire to learn something new and different every day, ingesting as much as I can from online or in-person courses.

And I seem to have accumulated a collection of vintage skateboards and concert tees..

Hey I'm Chris.

I am a creator and implementer of audio for Games and Film.

As someone who loves to design order out of chaos, recording and editing sound is something that I am naturally drawn to. Whether it's working with talent on that perfect take, recording a shotgun for a futuristic weapon design, or planning syntax for data-basing assets, I find the work satiates both the creative and analytical parts of my brain.

I find myself drawn to more narrative heavy games that immerse the player within the story.  I enjoy the open world / sandbox style exploration that creates a world to escape within, and I appreciate a game that has the dynamic audio to back it up.

I love to travel and visit new countries and cultures (Italy being the top of that list).

Having lived in Vancouver and Los Angeles has reinforced a healthy lifestyle outside of work hours.  I like to escape the city on long weekends and go hiking or camping.

I also squeeze in a bit of yoga and meditation when I can. On the flip side you can find me at the gun range cycling rounds, or at the coffee shop on my laptop composing music.

I like to produce hip hop infused electropop under the name D-FENS (a reference to one of my favorite films, Falling Down) with my band Kabiria.

I have an insatiable desire to learn something new and different every day, ingesting as much as I can from online or in-person courses.

And I seem to have accumulated a collection of vintage skateboards and concert tees..

Image

Hey I'm Chris.

I am a creator and implementer of audio for Games and Film.

As someone who loves to design order out of chaos, recording and editing sound is something that I am naturally drawn to. Whether it's working with talent on that perfect take, recording a shotgun for a futuristic weapon design, or planning syntax for data-basing assets, I find the work satiates both the creative and analytical parts of my brain.

I find myself drawn to more narrative heavy games that immerse the player within the story.  I enjoy the open world / sandbox style exploration that creates a world to escape within, and I appreciate a game that has the dynamic audio to back it up.

I love to travel and visit new countries and cultures (Italy being the top of that list).

Having lived in Vancouver and Los Angeles has reinforced a healthy lifestyle outside of work hours.  I like to escape the city on long weekends and go hiking or camping.

I also squeeze in a bit of yoga and meditation when I can. On the flip side you can find me at the gun range cycling rounds, or at the coffee shop on my laptop composing music.

I like to produce hip hop infused electropop under the name D-FENS (a reference to one of my favorite films, Falling Down) with my band Kabiria.

I have an insatiable desire to learn something new and different every day, ingesting as much as I can from online or in-person courses.

And I seem to have accumulated a collection of vintage skateboards and concert tees..

AUDIO APPLICATIONS
  • Steinberg Nuendo
  • Steinberg Cubase
  • Avid Protools HD
  • Ableton Live
  • Cockos Reaper
  • Izotope RX7
  • Steinberg Wavelab
  • Propellerheads Reason
AUDIO PLUGINS
  • Krotos Dehumanizer, Weaponizer, Reformer, Igniter
  • Soundtoys Complete
  • Zynaptiq Morph, Wormhole, Adaptiverb
  • Tonsturm Traveller, Whoosh
  • Transformizer
  • Pro Sound Particles
  • Gigantic Software Varantic
  • Izotope Trash
  • Audioease Altiverb
  • Xfer Serum
  • Uhe Uhbik
  • Waves Horizon
  • Slate Digital VMR, VBC, VTM
  • VCV Rack
  • Arturia V collection
  • Native Instruments Komplete
AUDIO ASSET MANAGER
  • Basehead
APPLICATIONS
  • Excel, Access, Word
  • Photoshop, Premiere, Media Encoder
  • Wordpress
  • Kanban Tools
MIDDLEWARE
  • Wwise
  • Fmod
GAME ENGINES
  • Unity
  • UE4
VERSIONING SOFTWARE
  • Perforce Helix Visual Client
PROGRAMMING LANGUAGES
  • Python
  • MaxMSP
HARDWARE
  • Avalon 737sp preamp
  • RME UCX
  • RME Babyface Pro
  • Zoom H6
  • Zoom H1n
  • Zoom H3-VR
  • Neuman TLM 103
  • Audiotechnica 4030b
  • Rodes NTG2 w/ Rycote Windshield
  • Sennheiser MKH8020 w/ Rycote Windshield
  • Aquarian Hydrophonics H2A-XLR Hydrophone
  • Ableton Push 2
  • Akai MPK49
  • Tannoy Reveal
  • Sennheiser HD600 (studio)
  • BeyerDynamic DT770 (field)
  • ASUS ROG Strix
  • MacBook Pro (2019)
SYNTHESIZERS
  • Roland JP8080
  • Roland SH2000
  • Korg Poly800
  • Korg EX800 w/ Atomahawk mod
  • Korg EA-1
  • Korg ER-1
  • Behringer Neutron Semi-Modular
  • Behringer Model D

tools
i use

AUDIO APPLICATIONS
  • Steinberg Nuendo
  • Steinberg Cubase
  • Avid Protools HD
  • Ableton Live
  • Cockos Reaper
  • Izotope RX7
  • Steinberg Wavelab
  • Propellerheads Reason
AUDIO PLUGINS
  • Krotos Dehumanizer, Weaponizer, Reformer, Igniter
  • Soundtoys Complete
  • Zynaptiq Morph, Wormhole, Adaptiverb
  • Tonsturm Traveller, Whoosh
  • Transformizer
  • Pro Sound Particles
  • Gigantic Software Varantic
  • Izotope Trash
  • Audioease Altiverb
  • Xfer Serum
  • Uhe Uhbik
  • Waves Horizon
  • Slate Digital VMR, VBC, VTM
  • VCV Rack
  • Arturia V collection
  • Native Instruments Komplete
AUDIO ASSET MANAGER
  • Basehead
APPLICATIONS
  • Excel, Access, Word
  • Photoshop, Premiere, Media Encoder
  • Wordpress
  • Kanban Tool
GAME ENGINES
  • Unity
  • UE4
    MIDDLEWARE
    • Wwise
    • Fmod
      VERSIONING SOFTWARE
      • Perforce Helix Visual Client
      PROGRAMMING LANGUAGES
      • Python
      • MaxMSP
      HARDWARE
      • Avalon 737sp preamp
      • RME UCX
      • RME Babyface Pro
      • Zoom H6
      • Zoom H1n
      • Zoom H3-VR
      • Neuman TLM 103
      • Audiotechnica 4030b
      • Rodes NTG2 w/ Rycote Windshield
      • Sennheiser MKH8020 w/ Rycote Windshield
      • Aquarian Hydrophonics H2A-XLR Hydrophone
      • Ableton Push 2
      • Akai MPK49
      • Tannoy Reveal
      • Sennheiser HD600 (studio)
      • BeyerDynamic DT770 (field)
      • ASUS ROG Strix
      • MacBook Pro (2019)
      SYNTHESIZERS
      • Roland JP8080
      • Roland SH2000
      • Korg Poly800
      • Korg EX800 w/ Atomahawk mod
      • Korg EA-1
      • Korg ER-1
      • Behringer Neutron Semi-Modular
      • Behringer Model D

      tools
      i use

      AUDIO APPLICATIONS
      • Steinberg Nuendo
      • Steinberg Cubase
      • Avid Protools HD
      • Ableton Live
      • Cockos Reaper
      • Izotope RX7
      • Steinberg Wavelab
      • Propellerheads Reason
      AUDIO PLUGINS
      • Krotos Dehumanizer, Weaponizer, Reformer, Igniter
      • Soundtoys Complete
      • Zynaptiq Morph, Wormhole, Adaptiverb
      • Tonsturm Traveller, Whoosh
      • Transformizer
      • Pro Sound Particles
      • Gigantic Software Varantic
      • Izotope Trash
      • Audioease Altiverb
      • Xfer Serum
      • Uhe Uhbik
      • Waves Horizon
      • Slate Digital VMR, VBC, VTM
      • VCV Rack
      • Arturia V collection
      • Native Instruments Komplete
      AUDIO ASSET MANAGER
      • Basehead
      APPLICATIONS
      • Excel, Access, Word
      • Photoshop, Premiere, Media Encoder
      • Wordpress
      • Kanban Tools
      GAME ENGINES
      • Unity
      • UE4
        MIDDLEWARE
        • Wwise
        • Fmod
        VERSIONING SOFTWARE
        • Perforce Helix Visual Client
        PROGRAMMING LANGUAGES
        • Python
        • MaxMSP
        HARDWARE
        • Avalon 737sp preamp
        • RME UCX
        • RME Babyface Pro
        • Zoom H6
        • Zoom H1n
        • Zoom H3-VR
        • Neuman TLM 103
        • Audiotechnica 4030b
        • Rodes NTG2 w/ Rycote Windshield
        • Sennheiser MKH8020 w/ Rycote Windshield
        • Aquarian Hydrophonics H2A-XLR Hydrophone
        • Ableton Push 2
        • Akai MPK49
        • Tannoy Reveal
        • Sennheiser HD600 (studio)
        • BeyerDynamic DT770 (field)
        • ASUS ROG Strix
        • MacBook Pro (2019)
        SYNTHESIZERS
        • Roland JP8080
        • Roland SH2000
        • Korg Poly800
        • Korg EX800 w/ Atomahawk mod
        • Korg EA-1
        • Korg ER-1
        • Behringer Neutron Semi-Modular
        • Behringer Model D

        tools
        i use

        tools
        i use

        AUDIO APPLICATIONS
        • Steinberg Nuendo
        • Steinberg Cubase
        • Avid Protools HD
        • Ableton Live
        • Cockos Reaper
        • Izotope RX7
        • Steinberg Wavelab
        • Propellerheads Reason
        AUDIO PLUGINS
        • Krotos Dehumanizer, Weaponizer, Reformer, Igniter
        • Soundtoys Complete
        • Zynaptiq Morph, Wormhole, Adaptiverb
        • Tonsturm Traveller, Whoosh
        • Transformizer
        • Pro Sound Particles
        • Gigantic Software Varantic
        • Izotope Trash
        • Audioease Altiverb
        • Xfer Serum
        • Uhe Uhbik
        • Waves Horizon
        • Slate Digital VMR, VBC, VTM
        • VCV Rack
        • Arturia V collection
        • Native Instruments Komplete
        AUDIO ASSET MANAGER
        • Basehead
        APPLICATIONS
        • Excel, Access, Word
        • Photoshop, Premiere, Media Encoder
        • Wordpress
        • Kanban Tools
          MIDDLEWARE
          • Wwise
          • Fmod
          GAME ENGINES
          • Unity
          • UE4
          VERSIONING SOFTWARE
          • Perforce Helix Visual Client
          PROGRAMMING LANGUAGES
          • Python
          • MaxMSP
          HARDWARE
          • Avalon 737sp preamp
          • RME UCX
          • RME Babyface Pro
          • Zoom H6
          • Zoom H1n
          • Zoom H3-VR
          • Neuman TLM 103
          • Audiotechnica 4030b
          • Rodes NTG2 w/ Rycote Windshield
          • Sennheiser MKH8020 w/ Rycote Windshield
          • Aquarian Hydrophonics H2A-XLR Hydrophone
          • Ableton Push 2
          • Akai MPK49
          • Tannoy Reveal
          • Sennheiser HD600 (studio)
          • BeyerDynamic DT770 (field)
          • ASUS ROG Strix
          • MacBook Pro (2019)
          SYNTHESIZERS
          • Roland JP8080
          • Roland SH2000
          • Korg Poly800
          • Korg EX800 w/ Atomahawk mod
          • Korg EA-1
          • Korg ER-1
          • Behringer Neutron Semi-Modular
          • Behringer Model D

            tools
            i use

            AUDIO APPLICATIONS

            Steinberg Nuendo
            Steinberg Cubase
            Avid Protools HD
            Ableton Live
            Cockos Reaper
            Izotope RX7
            Steinberg Wavelab
            Propellerheads Reason

            AUDIO PLUGINS

            Krotos Dehumanizer
            Krotos Weaponizer
            Krotos Reformer
            Krotos Igniter
            Soundtoys Complete
            Zynaptiq Morph
            Zynaptiq Wormhole
            Zynaptiq Adaptiverb
            Tonsturm Traveller
            Tonsturm Whoosh
            Transformizer
            Pro Sound Particles
            Gigantic Software Varantic
            Izotope Trash
            Izotope Ozone
            Audioease Altiverb
            Xfer Serum
            Uhe Uhbik
            Waves Horizon
            Slate Digital VMR, VBC, VTM
            VCV Rack
            Arturia V collection
            Native Instruments Komplete

            AUDIO ASSET MANAGER

            Basehead

            APPLICATIONS

            Excel, Access, Word
            Photoshop, Premiere, Media Encoder
            Wordpress
            Kanban Tools

            MIDDLEWARE

            Wwise
            Fmod

            GAME ENGINES

            Unity
            UE4

            VERSIONING SOFTWARE

            Perforce Helix Visual Client

            PROGRAMMING LANGUAGES

            Python
            MaxMSP

            HARDWARE

            Avalon 737sp preamp
            RME UCX
            RME Babyface Pro
            Zoom H6
            Zoom H1n
            Zoom H3-VR
            Neuman TLM 103
            Audiotechnica 4030b
            Rodes NTG2 w/ Rycote Windshield
            Sennheiser MKH8020 w/ Rycote Windshield
            Aquarian Hydrophonics H2A-XLR Hydrophone
            Ableton Push 2
            Akai MPK49
            Tannoy Reveal
            Sennheiser HD600 (studio)
            BeyerDynamic DT770 (field)
            ASUS ROG Strix
            MacBook Pro (2019)

            SYNTHESIZERS

            Roland JP8080
            Roland SH2000
            Korg Poly800
            Korg EX800 w/ Atomahawk mod
            Korg EA-1
            Korg ER-1
            Behringer Neutron Semi-Modular
            Behringer Model D

            education

            Image
            Image
            Image
            VANCOUVER FILM SCHOOL
            Sound Design for Visual Media
            2019-2020

            Awarded diploma in Sound Design for Visual media.  Intensive program taught by working industry professionals. Included in depth studies and multiple hands on projects with real world deliverables and deadlines.

            • Sound design for Game and Film
            • Middleware Implementation (Wwise, Fmod)
            • Game Engines (Unity, UE4)
            • ADR, Script Management, and Dialogue Editing
            • Foley Performance
            • Production / Location Sound
            • Programming Languages (MaxMSP, Python, C#)
            • Spotting, Editing, and Mixing in 5.1 for Film/TV
            SCHOOL OF VIDEO GAME AUDIO
            Fmod Implementation + Sound Design
            2018-2019

            Extended online program taught by longtime game audio professional Leonard Paul.  Studies included core and advanced learning of Fmod's features, plus recording, designing, and implementing all sounds within a MultiPlayer SciFi Shooter.

            SCHOOL OF VIDEO GAME AUDIO
            Wwise Implementation + Sound Design
            2017-2018

            Extended online program taught by longtime game audio professional Leonard Paul.  Studies included core and advanced learning of Wwise's features, plus recording, designing, and implementing all sounds within a First Person Shooter.  Additional creative solutions were also taught for occlusion and spatial design.

            education

            Image
            Image
            Image
            VANCOUVER FILM SCHOOL
            Sound Design for Visual Media
            2019-2020

            Awarded diploma in Sound Design for Visual media.  Intensive program taught by working industry professionals. Included in depth studies and multiple hands on projects with real world deliverables and deadlines.

            • ADR, Script Management, and Dialogue Editing
            • Foley Performance
            • Game Engines (Unity, UE4)
            • Middleware Implementation (Wwise, Fmod)
            • Production / Location Sound
            • Programming Languages (MaxMSP, Python, C#)
            • Sound design for Game and Film
            • Spotting, Editing, and Mixing in 5.1 for Film/TV
            SCHOOL OF VIDEO GAME AUDIO
            Fmod Implementation + Sound Design
            2018-2019

            Extended online program taught by longtime game audio professional Leonard Paul.  Studies included core and advanced learning of Fmod's features, plus recording, designing, and implementing all sounds within a MultiPlayer SciFi Shooter.

            SCHOOL OF VIDEO GAME AUDIO
            Wwise Implementation + Sound Design
            2017-2018

            Extended online program taught by longtime game audio professional Leonard Paul.  Studies included core and advanced learning of Wwise's features, plus recording, designing, and implementing all sounds within a First Person Shooter.  Additional creative solutions were also taught for occlusion and spatial design.

            education

            Image
            VANCOUVER FILM SCHOOL
            Sound Design for Visual Media
            2019-2020

            Awarded diploma in Sound Design for Visual media.  Intensive program taught by working industry professionals. Included in depth studies and multiple hands on projects with real world deliverables and deadlines.

            • ADR, Script Management, and Dialogue Editing
            • Foley Performance
            • Game Engines (Unity, UE4)
            • Middleware Implementation (Wwise, Fmod)
            • Production / Location Sound
            • Programming Languages (MaxMSP, Python, C#)
            • Sound design for Game and Film
            • Spotting, Editing, and Mixing in 5.1 for Film/TV
            Image
            SCHOOL OF VIDEO GAME AUDIO
            Fmod Implementation + Sound Design
            2018-2019

            Extended online program taught by longtime game audio professional Leonard Paul.  Studies included core and advanced learning of Fmod's features, plus recording, designing, and implementing all sounds within a MultiPlayer SciFi Shooter.

            Image
            SCHOOL OF VIDEO GAME AUDIO
            Wwise Implementation + Sound Design
            2017-2018

            Extended online program taught by longtime game audio professional Leonard Paul.  Studies included core and advanced learning of Wwise's features, plus recording, designing, and implementing all sounds within a First Person Shooter.  Additional creative solutions were also taught for occlusion and spatial design.

            education

            Image
            VANCOUVER FILM SCHOOL
            Sound Design for Visual Media
            2019-2020

            Awarded diploma in Sound Design for Visual media.  Intensive program taught by working industry professionals. Included in depth studies and multiple hands on projects with real world deliverables and deadlines.

            • ADR, Script Management, and Dialogue Editing
            • Foley Performance
            • Game Engines (Unity, UE4)
            • Middleware Implementation (Wwise, Fmod)
            • Production / Location Sound
            • Programming Languages (MaxMSP, Python, C#)
            • Sound design for Game and Film
            • Spotting, Editing, and Mixing in 5.1 for Film/TV
            Image
            SCHOOL OF VIDEO GAME AUDIO
            Fmod Implementation + Sound Design
            2018-2019

            Extended online program taught by longtime game audio professional Leonard Paul.  Studies included core and advanced learning of Fmod's features, plus recording, designing, and implementing all sounds within a MultiPlayer SciFi Shooter.

            Image
            SCHOOL OF VIDEO GAME AUDIO
            Wwise Implementation + Sound Design
            2017-2018

            Extended online program taught by longtime game audio professional Leonard Paul.  Studies included core and advanced learning of Wwise's features, plus recording, designing, and implementing all sounds within a First Person Shooter.  Additional creative solutions were also taught for occlusion and spatial design.

            education

            Image
            VANCOUVER FILM SCHOOL
            Sound Design for Visual Media
            2019-2020

            Awarded diploma in Sound Design for Visual media.  Intensive program taught by working industry professionals. Included in depth studies and multiple hands on projects with real world deliverables and deadlines.

            • ADR, Script Management, and Dialogue Editing
            • Foley Performance
            • Game Engines (Unity, UE4)
            • Middleware Implementation (Wwise, Fmod)
            • Production / Location Sound
            • Programming Languages (MaxMSP, Python, C#)
            • Sound design for Game and Film
            • Spotting, Editing, and Mixing in 5.1 for Film/TV
            Image
            SCHOOL OF VIDEO GAME AUDIO
            Fmod Implementation + Sound Design
            2018-2019

            Extended online program taught by longtime game audio professional Leonard Paul.  Studies included core and advanced learning of Fmod's features, plus recording, designing, and implementing all sounds within a MultiPlayer SciFi Shooter.

            Image
            SCHOOL OF VIDEO GAME AUDIO
            Wwise Implementation + Sound Design
            2017-2018

            Extended online program taught by longtime game audio professional Leonard Paul.  Studies included core and advanced learning of Wwise's features, plus recording, designing, and implementing all sounds within a First Person Shooter.  Additional creative solutions were also taught for occlusion and spatial design.

            Image

            Image

            Image

            Image

            Image